Project Description

Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#


  • All components in this library and any components derived from them do not require a Game instance to function. All that is needed is an IServiceProvider with an entry for the IGraphicsDeviceService. A number of them also require a GameComponentsCollection and a SpriteBatch
  • Includes a GameStateManager allowing easy game state management and switching between states in one call.
  • Full support for the Silverlight with Xna project template allowing components to be used just like in a standard game.
  • Versions for all platforms avaliable

Last edited Apr 4, 2012 at 9:39 PM by alex100990, version 8